We don’t use health bars or display health values, fish size is a direct and immediately relatable gauge of your fish’s health and power, get damaged to be too small and other fish can gobble you up and you’ll die, it just makes sense. Fish and the many areas they inhabit have discernable meaning at a glance and that immediate reaction carries weight in play. The gameplay elements of SeaCrit are tangible. Strategic depth still exists, we’ve just gutted the nasty bits. We’re taking classic RPG formulae and deconstructing them to their core essences, making organic the tedious aspects of choosing a class, leveling your avatar, finding items, managing UI menus, and assigning stats so nothing gets in the way of the player’s enjoyment. SeaCrit has immediate pull with fluid, arcade play and is further nuanced by long-term progression mechanics that “hook” the player. The project has low technical overhead in Unity and can be ported and played on darn near anything by darn near anyone. SeaCrit has rich progression while shrugging off clunky UI that hinders fun while intimidating new players. An underwater adventure that harbors innovative play as deep as the ocean! It challenges the notion that compelling games requires complex controls and static content that’s over when the boss is defeated. If you’re a great programmer that just wished they had assets and a fun team to make a killer game with… Here’s your opportunity!Ī vibrant “Rogue Light” for a new generation of platforms and gamers. Talented? Work hard? You get your fair cut. We have a no nonsense rev share plan that gives everyone their fair share of profit %, no bullshit, no founders fee (should this game ever start generating some income). We’ve got art, we’ve got design, we’ve got a game that’s nearing alpha, we have a tangible game coming together for you to be a part of. If you’re not a fan of rogue likes, or light action games in the vein of Ecco the Dolphin, spelunky, or diablo, this isn’t the project for you. We have a casual team atmosphere, but that doesn't mean we aren't taking this indie thing seriously. This is a core position for someone able to work in a team, has a strong work ethic, and can invest into a project. We seek someone eager to inject robust combat systems, with a knack for balance and feasibility. Web Build (not as good as downloadable build below):Ī well rounded, self starter programmer with a knack for character controllers and AI systems.
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